package domain.components;

import images.GameImagesMap;
import images.Images;

import com.uqbar.vainilla.DeltaState;
import com.uqbar.vainilla.GameComponent;
import com.uqbar.vainilla.appearances.Appearance;
import com.uqbar.vainilla.appearances.Sprite;

import domain.scenes.MainGameScene;

public class PowerBar extends GameComponent<MainGameScene> {	
	
	public PowerBar(double x, double y){
		super(x,y);

	}
	
	public void setearApariencia(int c){
		int b = c+1;
		Sprite s = GameImagesMap.getImage("powerBar" + b);

		this.setAppearance(s);
	} 
	
	@Override
	public void update(DeltaState deltaState) {
		
		
	}
}
